Cognitive Science > Affekt, Selbst und Persönlichkeit > 3

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Contents

[edit] "Fragen zu empirischen Untersuchungen" -> Stud.IP

[edit] Theses

[edit] Two distinct systems of social behavior exist

  • Based on different principles of representation, information processing
  • Reflective system: Syllogismen, Regeln, Entscheidungsprozesse
  • Impulsive system: Spreading activation
  • Snapshot 2007-11-07 09-21-18

[edit] Parallel operation, impulsive system always active, reflective sometimes disengaged

  • Automatic processing, association
  • Refllective processes take place if accessibility of impulsive processes is high
  • Snapshot 2007-11-07 09-22-23
  • Experiment: Without explicit thinking, we can tell how related concepts/words are

[edit] Reflective system requires high amount of cognitive capacity, impulsive doesnt

  • Distractions, extremely high/low levels of arousals interfere with reflective system
  • Impulsive processes may control behaviour under suboptimal conditions
  • Psi-Theorie: Aktivierung
  • Experiment: Pendulum
    • Distraction + command not to let pendulum swing along x-axis: Pendulum swings strongly in x-axis
    • Association with "x-axis", negation not processed by impulsive system
    • Dual processing (Wilson)
  • Experiment: Elderly concept
    • Words shown that relate to the concept "elderly"
    • Concept "slow" not part of these words
    • Time to elevator 13% longer than with control group
    • Concept activated, influences behavior
    • Similar experiment: Text describing slower action is read more slowly
    • Discussion: Learning by seeing errors vs seeing errors harmful to learning
      • If reflective system works, seeing errors may be effective
      • If reflective system inactive, spreading activation -> harmful

[edit] Different types of relations in different systems:

  • Reflective: Semantic relations with truth values
  • Impulsive: Associative links dependent on contiguity (Zusammenhang) and similarity

[edit] There is a pathway from the impulsive system to behavior which may be activated by input from both systems (if input > threshold)